Research output

Publications & Patents

Peer-reviewed research and inventions across computer graphics, cloud gaming, game-engine workflows, and machine learning.

Peer-reviewed

Publications

2020 Conference paper

Hierarchical Action Classification with Network Pruning

Mahdi Davoodikakhki and KangKang Yin

15th International Symposium on Visual Computing (ISVC 2020).

Inventions

U.S. Patent Applications

2026 Patent application

Methods, Systems and Non-Transitory Computer-Readable Storage Devices for Cloud-Based Game Graphics Processing and Synchronization

Shunguang Ding, Ali Asif, Luming Yang, Mahdi Davoodikakhki, and Jia Yi Gu

Selective cloud processing and synchronization of graphics-related game data for multi-user environments.

Publication
US 2026/0014459 A1
Published
January 15, 2026
2026 Patent application

Systems, Apparatuses, Methods, and Non-Transitory Computer-Readable Storage Devices for Collaboration Between Digital Content Creators and Game Engines

Shunguang Ding, Ziyue Xie, Xiaoqiang Zhe, Abhishek Sahir Nair, Xingjian Huang, Ayaskant Panigrahi, Bikram Adhikari, Gurjeet Atwal, Mahdi Davoodikakhki, and Shixiong Gao

Layer-based synchronization of 3D assets between digital content creation tools and game-engine workflows.

Publication
US 2026/0069984 A1
Published
March 12, 2026